A simple Qt based browser with no bullshit that supports PKCS#11 tokens (such as the SuisseID).
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// ---------------------------------------------------------------------------
// Name: actIAccessConditions.h
// Product: cv act library
// Purpose: The IAccessCondition interface is used to map access conditions for
// Files, Keys etc. on specific smartcard's
//
// Copyright: (c) 2008 cv cryptovision GmbH
// all rights reserved
// Licence: The conditions for the use of this software are regulated
// in the cv act library licence agreement.
//
// Autor: Markus Tesche
// Date: 10/29/2008
// ---------------------------------------------------------------------------
#ifndef ACT_IAccessConditions_h
#define ACT_IAccessConditions_h
#include "actBlob.h"
#include "actIRefCounted.h"
namespace act
{
class IToken;
class ISCardOS;
enum
{
AC_AUTH_ID_MASK = 0x7f,
};
enum ACType
{
AC_TYPE_UNKNOWN = 0,
AC_TYPE_RAW = 1, // Already transformed for specific OS
AC_TYPE_GENERIC = 2 // OS independant, requires to be transformed before used
};
// SCard object specific rights by type
enum ACSCardObjType
{
// { AC_TOKEN_USER, AC_TOKEN_SO, AC_TOKEN_USER_OR_SO }
AC_OBJ_MAP = 0x00, // Used for access condition (f.e. tag 0x86)
AC_OBJREF_MAP = 0x01, // Used as object reference for access condition
AC_RIGHTS_EF = 0x02, // Access Rights for EF's
AC_RIGHTS_DF = 0x03, // Access Rights for DF's
AC_RIGHTS_KEY = 0x04, // Access Rights for Key Objects
AC_RIGHTS_AUTH = 0x05, // Access Rights for Authentication Objects
// ... add additional types here
};
// SCard specific rights
enum ACSCard
{
AC_ALWAYS = 0x00,
// Any other from 0x01..0x7f
AC_NEVER = 0xff
};
// Token specific rights
enum ACToken
{
AC_TOKEN_USER = 0x80,
AC_TOKEN_SO = 0x81,
AC_TOKEN_USER_OR_SO = 0x82,
AC_TOKEN_USER_AND_SO = 0x83,
AC_TOKEN_ADMIN = 0x84,
AC_TOKEN_FLAG = 0x80,
};
// AuthId Index
enum AIIndex
{
AI_INVALID = -1,
AI_USER = AC_TOKEN_USER & ~AC_TOKEN_FLAG,
AI_SO = AC_TOKEN_SO & ~AC_TOKEN_FLAG,
AI_USER_OR_SO = AC_TOKEN_USER_OR_SO & ~AC_TOKEN_FLAG,
AI_USER_AND_SO = AC_TOKEN_USER_AND_SO & ~AC_TOKEN_FLAG,
AI_ADMIN = AC_TOKEN_ADMIN & ~AC_TOKEN_FLAG,
};
enum ACOperation
{
AC_OR = 0x00,
AC_AND = 0x01,
};
enum ACMode
{
AC_MODE_READ = 0,
AC_MODE_UPDATE = 1,
AC_MODE_EXECUTE = 2,
AC_MODE_DELETE = 3,
};
enum ACRight
{
// Used for EF/DF
AC_READ = 0x00,
AC_WRITE = 0x01,
AC_UPDATE = 0x01,
AC_APPEND = 0x02,
AC_DEACTIVATE = 0x03,
AC_LOCK = 0x03,
AC_ACTIVATE = 0x04,
AC_UNLOCK = 0x04,
AC_DELETE = 0x05,
AC_ADMIN = 0x06,
AC_CREATE = 0x07,
AC_INCREASE = 0x08,
AC_DECREASE = 0x09,
AC_TERMINATE = 0x0a,
// Used for Objects
AC_USE = 0x00,
AC_CHANGE = 0x01,
AC_UNBLOCK = 0x02,
AC_GENKEY = 0x07,
AC_SIGN = 0x08,
AC_DEC = 0x09,
AC_ENC = 0x0a,
};
enum ACRange
{
AC_FIRST = AC_READ,
AC_LAST = AC_ENC,
};
//
// IAccessCondition
class IAccessCondition : public IRefCounted
{
public:
virtual IAccessCondition* Clone() const = 0;
virtual const char* GetName() const = 0;
virtual ACType GetAcType() const = 0;
virtual Blob& GetAccessRights() = 0;
virtual const Blob& GetAccessRights() const = 0;
virtual IAccessCondition* ConvertAc(const IToken* token, ACType acdest) const = 0;
};
//
// IAcConverter
class IAcConverter
{
protected:
virtual ~IAcConverter() { }
public:
virtual IAccessCondition* ConvertAc(const IAccessCondition* ac, ACType acdest) const = 0;
virtual Blob ConvertAc(const IAccessCondition* ac) const = 0;
virtual IAccessCondition* ConvertAc(const Blob& ac) const = 0;
};
} // namespace act
#endif // ACT_IAccessConditions_h