Fully end to end encrypted anonymous chat program. Server only stores public key lookup for users and the encrypted messages. No credentials are transfered to the server, but kept in local browser storage. This allows 100% safe chatting. https://safechat.ch
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{
"name": "socket.io",
"version": "1.4.1",
"description": "node.js realtime framework server",
"keywords": [
"realtime",
"framework",
"websocket",
"tcp",
"events",
"socket",
"io"
],
"main": "./lib/index",
"license": "MIT",
"repository": {
"type": "git",
"url": "git://github.com/Automattic/socket.io"
},
"scripts": {
"test": "mocha --reporter dot --slow 200ms --bail"
},
"dependencies": {
"engine.io": "1.6.5",
"socket.io-parser": "2.2.6",
"socket.io-client": "1.4.1",
"socket.io-adapter": "0.4.0",
"has-binary": "0.1.7",
"debug": "2.2.0"
},
"devDependencies": {
"expect.js": "0.3.1",
"istanbul": "0.2.3",
"mocha": "2.3.4",
"superagent": "0.17.0",
"supertest": "0.8.2",
"zuul-ngrok": "3.1.0"
},
"contributors": [
{
"name": "Guillermo Rauch",
"email": "rauchg@gmail.com"
},
{
"name": "Arnout Kazemier",
"email": "info@3rd-eden.com"
},
{
"name": "Vladimir Dronnikov",
"email": "dronnikov@gmail.com"
},
{
"name": "Einar Otto Stangvik",
"email": "einaros@gmail.com"
}
],
"readme": "\n# socket.io\n\n[![Build Status](https://secure.travis-ci.org/socketio/socket.io.svg)](https://travis-ci.org/socketio/socket.io)\n![NPM version](https://badge.fury.io/js/socket.io.svg)\n![Downloads](https://img.shields.io/npm/dm/socket.io.svg?style=flat)\n[![](http://slack.socket.io/badge.svg?)](http://slack.socket.io)\n\n## How to use\n\nThe following example attaches socket.io to a plain Node.JS\nHTTP server listening on port `3000`.\n\n```js\nvar server = require('http').createServer();\nvar io = require('socket.io')(server);\nio.on('connection', function(socket){\n socket.on('event', function(data){});\n socket.on('disconnect', function(){});\n});\nserver.listen(3000);\n```\n\n### Standalone\n\n```js\nvar io = require('socket.io')();\nio.on('connection', function(socket){});\nio.listen(3000);\n```\n\n### In conjunction with Express\n\nStarting with **3.0**, express applications have become request handler\nfunctions that you pass to `http` or `http` `Server` instances. You need\nto pass the `Server` to `socket.io`, and not the express application\nfunction.\n\n```js\nvar app = require('express')();\nvar server = require('http').createServer(app);\nvar io = require('socket.io')(server);\nio.on('connection', function(){ /* … */ });\nserver.listen(3000);\n```\n\n### In conjunction with Koa\n\nLike Express.JS, Koa works by exposing an application as a request\nhandler function, but only by calling the `callback` method.\n\n```js\nvar app = require('koa')();\nvar server = require('http').createServer(app.callback());\nvar io = require('socket.io')(server);\nio.on('connection', function(){ /* … */ });\nserver.listen(3000);\n```\n\n## API\n\n### Server\n\n Exposed by `require('socket.io')`.\n\n### Server()\n\n Creates a new `Server`. Works with and without `new`:\n\n ```js\n var io = require('socket.io')();\n // or\n var Server = require('socket.io');\n var io = new Server();\n ```\n\n### Server(opts:Object)\n\n Optionally, the first or second argument (see below) of the `Server`\n constructor can be an options object.\n\n The following options are supported:\n\n - `serveClient` sets the value for Server#serveClient()\n - `path` sets the value for Server#path()\n\n The same options passed to socket.io are always passed to\n the `engine.io` `Server` that gets created. See engine.io\n [options](https://github.com/socketio/engine.io#methods-1)\n as reference.\n\n### Server(srv:http#Server, opts:Object)\n\n Creates a new `Server` and attaches it to the given `srv`. Optionally\n `opts` can be passed.\n\n### Server(port:Number, opts:Object)\n\n Binds socket.io to a new `http.Server` that listens on `port`.\n\n### Server#serveClient(v:Boolean):Server\n\n If `v` is `true` the attached server (see `Server#attach`) will serve\n the client files. Defaults to `true`.\n\n This method has no effect after `attach` is called.\n\n ```js\n // pass a server and the `serveClient` option\n var io = require('socket.io')(http, { serveClient: false });\n\n // or pass no server and then you can call the method\n var io = require('socket.io')();\n io.serveClient(false);\n io.attach(http);\n ```\n\n If no arguments are supplied this method returns the current value.\n\n### Server#path(v:String):Server\n\n Sets the path `v` under which `engine.io` and the static files will be\n served. Defaults to `/socket.io`.\n\n If no arguments are supplied this method returns the current value.\n\n### Server#adapter(v:Adapter):Server\n\n Sets the adapter `v`. Defaults to an instance of the `Adapter` that\n ships with socket.io which is memory based. See\n [socket.io-adapter](https://github.com/socketio/socket.io-adapter).\n\n If no arguments are supplied this method returns the current value.\n\n### Server#origins(v:String):Server\n\n Sets the allowed origins `v`. Defaults to any origins being allowed.\n\n If no arguments are supplied this method returns the current value.\n\n### Server#origins(v:Function):Server\n\n Sets the allowed origins as dynamic function. Function takes two arguments `origin:String` and `callback(error, success)`, where `success` is a boolean value indicating whether origin is allowed or not.\n\n __Potential drawbacks__:\n * in some situations, when it is not possible to determine `origin` it may have value of `*`\n * As this function will be executed for every request, it is advised to make this function work as fast as possible\n * If `socket.io` is used together with `Express`, the CORS headers will be affected only for `socket.io` requests. For Express can use [cors](https://github.com/expressjs/cors)\n\n\n### Server#sockets:Namespace\n\n The default (`/`) namespace.\n\n### Server#attach(srv:http#Server, opts:Object):Server\n\n Attaches the `Server` to an engine.io instance on `srv` with the\n supplied `opts` (optionally).\n\n### Server#attach(port:Number, opts:Object):Server\n\n Attaches the `Server` to an engine.io instance that is bound to `port`\n with the given `opts` (optionally).\n\n### Server#listen\n\n Synonym of `Server#attach`.\n\n### Server#bind(srv:engine#Server):Server\n\n Advanced use only. Binds the server to a specific engine.io `Server`\n (or compatible API) instance.\n\n### Server#onconnection(socket:engine#Socket):Server\n\n Advanced use only. Creates a new `socket.io` client from the incoming\n engine.io (or compatible API) `socket`.\n\n### Server#of(nsp:String):Namespace\n\n Initializes and retrieves the given `Namespace` by its pathname\n identifier `nsp`.\n\n If the namespace was already initialized it returns it right away.\n\n### Server#emit\n\n Emits an event to all connected clients. The following two are\n equivalent:\n\n ```js\n var io = require('socket.io')();\n io.sockets.emit('an event sent to all connected clients');\n io.emit('an event sent to all connected clients');\n ```\n\n For other available methods, see `Namespace` below.\n\n### Server#close\n\n Closes socket server\n\n ```js\n var Server = require('socket.io');\n var PORT = 3030;\n var server = require('http').Server();\n\n var io = Server(PORT);\n\n io.close(); // Close current server\n\n server.listen(PORT); // PORT is free to use\n\n io = Server(server);\n ```\n\n### Server#use\n\n See `Namespace#use` below.\n\n### Namespace\n\n Represents a pool of sockets connected under a given scope identified\n by a pathname (eg: `/chat`).\n\n By default the client always connects to `/`.\n\n#### Events\n\n - `connection` / `connect`. Fired upon a connection.\n\n Parameters:\n - `Socket` the incoming socket.\n\n### Namespace#name:String\n\n The namespace identifier property.\n\n### Namespace#connected:Object<Socket>\n\n Hash of `Socket` objects that are connected to this namespace indexed\n by `id`.\n\n### Namespace#clients(fn:Function)\n\n Gets a list of client IDs connected to this namespace (across all nodes if applicable).\n\n An example to get all clients in a namespace:\n\n ```js\n var io = require('socket.io')();\n io.of('/chat').clients(function(error, clients){\n if (error) throw error;\n console.log(clients); // => [PZDoMHjiu8PYfRiKAAAF, Anw2LatarvGVVXEIAAAD]\n });\n ```\n\n An example to get all clients in namespace's room:\n\n ```js\n var io = require('socket.io')();\n io.of('/chat').in('general').clients(function(error, clients){\n if (error) throw error;\n console.log(clients); // => [Anw2LatarvGVVXEIAAAD]\n });\n ```\n\n As with broadcasting, the default is all clients from the default namespace ('/'):\n\n ```js\n var io = require('socket.io')();\n io.clients(function(error, clients){\n if (error) throw error;\n console.log(clients); // => [6em3d4TJP8Et9EMNAAAA, G5p55dHhGgUnLUctAAAB]\n });\n ```\n\n### Namespace#use(fn:Function):Namespace\n\n Registers a middleware, which is a function that gets executed for\n every incoming `Socket` and receives as parameter the socket and a\n function to optionally defer execution to the next registered\n middleware.\n\n ```js\n var io = require('socket.io')();\n io.use(function(socket, next){\n if (socket.request.headers.cookie) return next();\n next(new Error('Authentication error'));\n });\n ```\n\n Errors passed to middleware callbacks are sent as special `error`\n packets to clients.\n\n### Socket\n\n A `Socket` is the fundamental class for interacting with browser\n clients. A `Socket` belongs to a certain `Namespace` (by default `/`)\n and uses an underlying `Client` to communicate.\n\n### Socket#rooms:Array\n\n A list of strings identifying the rooms this socket is in.\n\n### Socket#client:Client\n\n A reference to the underlying `Client` object.\n\n### Socket#conn:Socket\n\n A reference to the underlying `Client` transport connection (engine.io\n `Socket` object).\n\n### Socket#request:Request\n\n A getter proxy that returns the reference to the `request` that\n originated the underlying engine.io `Client`. Useful for accessing\n request headers such as `Cookie` or `User-Agent`.\n\n### Socket#id:String\n\n A unique identifier for the socket session, that comes from the\n underlying `Client`.\n\n### Socket#emit(name:String[, …]):Socket\n\n Emits an event to the socket identified by the string `name`. Any\n other parameters can be included.\n\n All datastructures are supported, including `Buffer`. JavaScript\n functions can't be serialized/deserialized.\n\n ```js\n var io = require('socket.io')();\n io.on('connection', function(socket){\n socket.emit('an event', { some: 'data' });\n });\n ```\n\n### Socket#join(name:String[, fn:Function]):Socket\n\n Adds the socket to the `room`, and fires optionally a callback `fn`\n with `err` signature (if any).\n\n The socket is automatically a member of a room identified with its\n session id (see `Socket#id`).\n\n The mechanics of joining rooms are handled by the `Adapter`\n that has been configured (see `Server#adapter` above), defaulting to\n [socket.io-adapter](https://github.com/socketio/socket.io-adapter).\n\n### Socket#leave(name:String[, fn:Function]):Socket\n\n Removes the socket from `room`, and fires optionally a callback `fn`\n with `err` signature (if any).\n\n **Rooms are left automatically upon disconnection**.\n\n The mechanics of leaving rooms are handled by the `Adapter`\n that has been configured (see `Server#adapter` above), defaulting to\n [socket.io-adapter](https://github.com/socketio/socket.io-adapter).\n\n### Socket#to(room:String):Socket\n\n Sets a modifier for a subsequent event emission that the event will\n only be _broadcasted_ to sockets that have joined the given `room`.\n\n To emit to multiple rooms, you can call `to` several times.\n\n ```js\n var io = require('socket.io')();\n io.on('connection', function(socket){\n socket.to('others').emit('an event', { some: 'data' });\n });\n ```\n\n### Socket#in(room:String):Socket\n\n Same as `Socket#to`\n\n### Socket#compress(v:Boolean):Socket\n\n Sets a modifier for a subsequent event emission that the event data will\n only be _compressed_ if the value is `true`. Defaults to `true` when you don't call the method.\n\n ```js\n var io = require('socket.io')();\n io.on('connection', function(socket){\n socket.compress(false).emit('an event', { some: 'data' });\n });\n ```\n\n### Client\n\n The `Client` class represents an incoming transport (engine.io)\n connection. A `Client` can be associated with many multiplexed `Socket`\n that belong to different `Namespace`s.\n\n### Client#conn\n\n A reference to the underlying `engine.io` `Socket` connection.\n\n### Client#request\n\n A getter proxy that returns the reference to the `request` that\n originated the engine.io connection. Useful for accessing\n request headers such as `Cookie` or `User-Agent`.\n\n## Debug / logging\n\nSocket.IO is powered by [debug](https://github.com/visionmedia/debug).\nIn order to see all the debug output, run your app with the environment variable\n`DEBUG` including the desired scope.\n\nTo see the output from all of Socket.IO's debugging scopes you can use:\n\n```\nDEBUG=socket.io* node myapp\n```\n\n## License\n\nMIT\n",
"readmeFilename": "Readme.md",
"bugs": {
"url": "https://github.com/Automattic/socket.io/issues"
},
"_id": "socket.io@1.4.1",
"_from": "socket.io@"
}