Fully end to end encrypted anonymous chat program. Server only stores public key lookup for users and the encrypted messages. No credentials are transfered to the server, but kept in local browser storage. This allows 100% safe chatting. https://safechat.ch
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/**
* Module dependencies.
*/
var Emitter = require('events').EventEmitter;
var parser = require('socket.io-parser');
var url = require('url');
var debug = require('debug')('socket.io:socket');
var hasBin = require('has-binary');
/**
* Module exports.
*/
module.exports = exports = Socket;
/**
* Blacklisted events.
*
* @api public
*/
exports.events = [
'error',
'connect',
'disconnect',
'newListener',
'removeListener'
];
/**
* Flags.
*
* @api private
*/
var flags = [
'json',
'volatile',
'broadcast'
];
/**
* `EventEmitter#emit` reference.
*/
var emit = Emitter.prototype.emit;
/**
* Interface to a `Client` for a given `Namespace`.
*
* @param {Namespace} nsp
* @param {Client} client
* @api public
*/
function Socket(nsp, client){
this.nsp = nsp;
this.server = nsp.server;
this.adapter = this.nsp.adapter;
this.id = nsp.name + '#' + client.id;
this.client = client;
this.conn = client.conn;
this.rooms = {};
this.acks = {};
this.connected = true;
this.disconnected = false;
this.handshake = this.buildHandshake();
}
/**
* Inherits from `EventEmitter`.
*/
Socket.prototype.__proto__ = Emitter.prototype;
/**
* Apply flags from `Socket`.
*/
flags.forEach(function(flag){
Socket.prototype.__defineGetter__(flag, function(){
this.flags = this.flags || {};
this.flags[flag] = true;
return this;
});
});
/**
* `request` engine.io shorcut.
*
* @api public
*/
Socket.prototype.__defineGetter__('request', function(){
return this.conn.request;
});
/**
* Builds the `handshake` BC object
*
* @api private
*/
Socket.prototype.buildHandshake = function(){
return {
headers: this.request.headers,
time: (new Date) + '',
address: this.conn.remoteAddress,
xdomain: !!this.request.headers.origin,
secure: !!this.request.connection.encrypted,
issued: +(new Date),
url: this.request.url,
query: url.parse(this.request.url, true).query || {}
};
};
/**
* Emits to this client.
*
* @return {Socket} self
* @api public
*/
Socket.prototype.emit = function(ev){
if (~exports.events.indexOf(ev)) {
emit.apply(this, arguments);
} else {
var args = Array.prototype.slice.call(arguments);
var packet = {};
packet.type = hasBin(args) ? parser.BINARY_EVENT : parser.EVENT;
packet.data = args;
var flags = this.flags || {};
// access last argument to see if it's an ACK callback
if ('function' == typeof args[args.length - 1]) {
if (this._rooms || flags.broadcast) {
throw new Error('Callbacks are not supported when broadcasting');
}
debug('emitting packet with ack id %d', this.nsp.ids);
this.acks[this.nsp.ids] = args.pop();
packet.id = this.nsp.ids++;
}
if (this._rooms || flags.broadcast) {
this.adapter.broadcast(packet, {
except: [this.id],
rooms: this._rooms,
flags: flags
});
} else {
// dispatch packet
this.packet(packet, {
volatile: flags.volatile,
compress: flags.compress
});
}
// reset flags
delete this._rooms;
delete this.flags;
}
return this;
};
/**
* Targets a room when broadcasting.
*
* @param {String} name
* @return {Socket} self
* @api public
*/
Socket.prototype.to =
Socket.prototype.in = function(name){
this._rooms = this._rooms || [];
if (!~this._rooms.indexOf(name)) this._rooms.push(name);
return this;
};
/**
* Sends a `message` event.
*
* @return {Socket} self
* @api public
*/
Socket.prototype.send =
Socket.prototype.write = function(){
var args = Array.prototype.slice.call(arguments);
args.unshift('message');
this.emit.apply(this, args);
return this;
};
/**
* Writes a packet.
*
* @param {Object} packet object
* @param {Object} options
* @api private
*/
Socket.prototype.packet = function(packet, opts){
packet.nsp = this.nsp.name;
opts = opts || {};
opts.compress = false !== opts.compress;
this.client.packet(packet, opts);
};
/**
* Joins a room.
*
* @param {String} room
* @param {Function} optional, callback
* @return {Socket} self
* @api private
*/
Socket.prototype.join = function(room, fn){
debug('joining room %s', room);
var self = this;
if (this.rooms.hasOwnProperty(room)) {
fn && fn(null);
return this;
}
this.adapter.add(this.id, room, function(err){
if (err) return fn && fn(err);
debug('joined room %s', room);
self.rooms[room] = room;
fn && fn(null);
});
return this;
};
/**
* Leaves a room.
*
* @param {String} room
* @param {Function} optional, callback
* @return {Socket} self
* @api private
*/
Socket.prototype.leave = function(room, fn){
debug('leave room %s', room);
var self = this;
this.adapter.del(this.id, room, function(err){
if (err) return fn && fn(err);
debug('left room %s', room);
delete self.rooms[room];
fn && fn(null);
});
return this;
};
/**
* Leave all rooms.
*
* @api private
*/
Socket.prototype.leaveAll = function(){
this.adapter.delAll(this.id);
this.rooms = {};
};
/**
* Called by `Namespace` upon succesful
* middleware execution (ie: authorization).
*
* @api private
*/
Socket.prototype.onconnect = function(){
debug('socket connected - writing packet');
this.nsp.connected[this.id] = this;
this.join(this.id);
this.packet({ type: parser.CONNECT });
};
/**
* Called with each packet. Called by `Client`.
*
* @param {Object} packet
* @api private
*/
Socket.prototype.onpacket = function(packet){
debug('got packet %j', packet);
switch (packet.type) {
case parser.EVENT:
this.onevent(packet);
break;
case parser.BINARY_EVENT:
this.onevent(packet);
break;
case parser.ACK:
this.onack(packet);
break;
case parser.BINARY_ACK:
this.onack(packet);
break;
case parser.DISCONNECT:
this.ondisconnect();
break;
case parser.ERROR:
this.emit('error', packet.data);
}
};
/**
* Called upon event packet.
*
* @param {Object} packet object
* @api private
*/
Socket.prototype.onevent = function(packet){
var args = packet.data || [];
debug('emitting event %j', args);
if (null != packet.id) {
debug('attaching ack callback to event');
args.push(this.ack(packet.id));
}
emit.apply(this, args);
};
/**
* Produces an ack callback to emit with an event.
*
* @param {Number} packet id
* @api private
*/
Socket.prototype.ack = function(id){
var self = this;
var sent = false;
return function(){
// prevent double callbacks
if (sent) return;
var args = Array.prototype.slice.call(arguments);
debug('sending ack %j', args);
var type = hasBin(args) ? parser.BINARY_ACK : parser.ACK;
self.packet({
id: id,
type: type,
data: args
});
sent = true;
};
};
/**
* Called upon ack packet.
*
* @api private
*/
Socket.prototype.onack = function(packet){
var ack = this.acks[packet.id];
if ('function' == typeof ack) {
debug('calling ack %s with %j', packet.id, packet.data);
ack.apply(this, packet.data);
delete this.acks[packet.id];
} else {
debug('bad ack %s', packet.id);
}
};
/**
* Called upon client disconnect packet.
*
* @api private
*/
Socket.prototype.ondisconnect = function(){
debug('got disconnect packet');
this.onclose('client namespace disconnect');
};
/**
* Handles a client error.
*
* @api private
*/
Socket.prototype.onerror = function(err){
if (this.listeners('error').length) {
this.emit('error', err);
} else {
console.error('Missing error handler on `socket`.');
console.error(err.stack);
}
};
/**
* Called upon closing. Called by `Client`.
*
* @param {String} reason
* @param {Error} optional error object
* @api private
*/
Socket.prototype.onclose = function(reason){
if (!this.connected) return this;
debug('closing socket - reason %s', reason);
this.leaveAll();
this.nsp.remove(this);
this.client.remove(this);
this.connected = false;
this.disconnected = true;
delete this.nsp.connected[this.id];
this.emit('disconnect', reason);
};
/**
* Produces an `error` packet.
*
* @param {Object} error object
* @api private
*/
Socket.prototype.error = function(err){
this.packet({ type: parser.ERROR, data: err });
};
/**
* Disconnects this client.
*
* @param {Boolean} if `true`, closes the underlying connection
* @return {Socket} self
* @api public
*/
Socket.prototype.disconnect = function(close){
if (!this.connected) return this;
if (close) {
this.client.disconnect();
} else {
this.packet({ type: parser.DISCONNECT });
this.onclose('server namespace disconnect');
}
return this;
};
/**
* Sets the compress flag.
*
* @param {Boolean} if `true`, compresses the sending data
* @return {Socket} self
* @api public
*/
Socket.prototype.compress = function(compress){
this.flags = this.flags || {};
this.flags.compress = compress;
return this;
};