Fully end to end encrypted anonymous chat program. Server only stores public key lookup for users and the encrypted messages. No credentials are transfered to the server, but kept in local browser storage. This allows 100% safe chatting. https://safechat.ch
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var Parser = require('./Parser');
var Sequences = require('./sequences');
var Packets = require('./packets');
var Timers = require('timers');
var Stream = require('stream').Stream;
var Util = require('util');
var PacketWriter = require('./PacketWriter');
module.exports = Protocol;
Util.inherits(Protocol, Stream);
function Protocol(options) {
Stream.call(this);
options = options || {};
this.readable = true;
this.writable = true;
this._config = options.config || {};
this._connection = options.connection;
this._callback = null;
this._fatalError = null;
this._quitSequence = null;
this._handshakeSequence = null;
this._handshaked = false;
this._ended = false;
this._destroyed = false;
this._queue = [];
this._handshakeInitializationPacket = null;
this._parser = new Parser({
onError : this.handleParserError.bind(this),
onPacket : this._parsePacket.bind(this),
config : this._config
});
}
Protocol.prototype.write = function(buffer) {
this._parser.write(buffer);
return true;
};
Protocol.prototype.handshake = function handshake(options, callback) {
if (typeof options === 'function') {
callback = options;
options = {};
}
options = options || {};
options.config = this._config;
return this._handshakeSequence = this._enqueue(new Sequences.Handshake(options, callback));
};
Protocol.prototype.query = function query(options, callback) {
return this._enqueue(new Sequences.Query(options, callback));
};
Protocol.prototype.changeUser = function changeUser(options, callback) {
return this._enqueue(new Sequences.ChangeUser(options, callback));
};
Protocol.prototype.ping = function ping(options, callback) {
if (typeof options === 'function') {
callback = options;
options = {};
}
return this._enqueue(new Sequences.Ping(options, callback));
};
Protocol.prototype.stats = function stats(options, callback) {
if (typeof options === 'function') {
callback = options;
options = {};
}
return this._enqueue(new Sequences.Statistics(options, callback));
};
Protocol.prototype.quit = function quit(options, callback) {
if (typeof options === 'function') {
callback = options;
options = {};
}
var self = this;
var sequence = this._enqueue(new Sequences.Quit(options, callback));
sequence.on('end', function () {
self.end();
});
return this._quitSequence = sequence;
};
Protocol.prototype.end = function() {
if(this._ended) {
return;
}
this._ended = true;
if (this._quitSequence && (this._quitSequence._ended || this._queue[0] === this._quitSequence)) {
this._quitSequence.end();
this.emit('end');
return;
}
var err = new Error('Connection lost: The server closed the connection.');
err.fatal = true;
err.code = 'PROTOCOL_CONNECTION_LOST';
this._delegateError(err);
};
Protocol.prototype.pause = function() {
this._parser.pause();
// Since there is a file stream in query, we must transmit pause/resume event to current sequence.
var seq = this._queue[0];
if (seq && seq.emit) {
seq.emit('pause');
}
};
Protocol.prototype.resume = function() {
this._parser.resume();
// Since there is a file stream in query, we must transmit pause/resume event to current sequence.
var seq = this._queue[0];
if (seq && seq.emit) {
seq.emit('resume');
}
};
Protocol.prototype._enqueue = function(sequence) {
if (!this._validateEnqueue(sequence)) {
return sequence;
}
if (this._config.trace) {
// Long stack trace support
sequence._callSite = sequence._callSite || new Error;
}
this._queue.push(sequence);
this.emit('enqueue', sequence);
var self = this;
sequence
.on('error', function(err) {
self._delegateError(err, sequence);
})
.on('packet', function(packet) {
Timers.active(sequence);
self._emitPacket(packet);
})
.on('end', function() {
self._dequeue(sequence);
})
.on('timeout', function() {
var err = new Error(sequence.constructor.name + ' inactivity timeout');
err.code = 'PROTOCOL_SEQUENCE_TIMEOUT';
err.fatal = true;
err.timeout = sequence._timeout;
self._delegateError(err, sequence);
})
.on('start-tls', function() {
Timers.active(sequence);
self._connection._startTLS(function(err) {
if (err) {
// SSL negotiation error are fatal
err.code = 'HANDSHAKE_SSL_ERROR';
err.fatal = true;
sequence.end(err);
return;
}
Timers.active(sequence);
sequence._tlsUpgradeCompleteHandler();
});
});
if (this._queue.length === 1) {
this._parser.resetPacketNumber();
this._startSequence(sequence);
}
return sequence;
};
Protocol.prototype._validateEnqueue = function _validateEnqueue(sequence) {
var err;
var prefix = 'Cannot enqueue ' + sequence.constructor.name;
var prefixBefore = prefix + ' before ';
var prefixAfter = prefix + ' after ';
if (this._fatalError) {
err = new Error(prefixAfter + 'fatal error.');
err.code = 'PROTOCOL_ENQUEUE_AFTER_FATAL_ERROR';
} else if (this._quitSequence) {
err = new Error(prefixAfter + 'invoking quit.');
err.code = 'PROTOCOL_ENQUEUE_AFTER_QUIT';
} else if (this._destroyed) {
err = new Error(prefixAfter + 'being destroyed.');
err.code = 'PROTOCOL_ENQUEUE_AFTER_DESTROY';
} else if (this._handshakeSequence && sequence.constructor === Sequences.Handshake) {
err = new Error(prefixAfter + 'already enqueuing a Handshake.');
err.code = 'PROTOCOL_ENQUEUE_HANDSHAKE_TWICE';
} else if (!this._handshakeSequence && sequence.constructor === Sequences.ChangeUser) {
err = new Error(prefixBefore + 'a Handshake.');
err.code = 'PROTOCOL_ENQUEUE_BEFORE_HANDSHAKE';
} else {
return true;
}
var self = this;
err.fatal = false;
// add error handler
sequence.on('error', function (err) {
self._delegateError(err, sequence);
});
process.nextTick(function () {
sequence.end(err);
});
return false;
};
Protocol.prototype._parsePacket = function() {
var sequence = this._queue[0];
if (!sequence) {
var err = new Error('Received packet with no active sequence.');
err.code = 'PROTOCOL_STRAY_PACKET';
err.fatal = true;
this._delegateError(err);
return;
}
var Packet = this._determinePacket(sequence);
var packet = new Packet({protocol41: this._config.protocol41});
var packetName = Packet.name;
// Special case: Faster dispatch, and parsing done inside sequence
if (Packet === Packets.RowDataPacket) {
sequence.RowDataPacket(packet, this._parser, this._connection);
if (this._config.debug) {
this._debugPacket(true, packet);
}
return;
}
if (this._config.debug) {
this._parsePacketDebug(packet);
} else {
packet.parse(this._parser);
}
if (Packet === Packets.HandshakeInitializationPacket) {
this._handshakeInitializationPacket = packet;
}
Timers.active(sequence);
if (!sequence[packetName]) {
var err = new Error('Received packet in the wrong sequence.');
err.code = 'PROTOCOL_INCORRECT_PACKET_SEQUENCE';
err.fatal = true;
this._delegateError(err);
return;
}
sequence[packetName](packet);
};
Protocol.prototype._parsePacketDebug = function _parsePacketDebug(packet) {
try {
packet.parse(this._parser);
} finally {
this._debugPacket(true, packet);
}
};
Protocol.prototype._emitPacket = function(packet) {
var packetWriter = new PacketWriter();
packet.write(packetWriter);
this.emit('data', packetWriter.toBuffer(this._parser));
if (this._config.debug) {
this._debugPacket(false, packet);
}
};
Protocol.prototype._determinePacket = function(sequence) {
var firstByte = this._parser.peak();
if (sequence.determinePacket) {
var Packet = sequence.determinePacket(firstByte, this._parser);
if (Packet) {
return Packet;
}
}
switch (firstByte) {
case 0x00:
if (!this._handshaked) {
this._handshaked = true;
this.emit('handshake', this._handshakeInitializationPacket);
}
return Packets.OkPacket;
case 0xfe: return Packets.EofPacket;
case 0xff: return Packets.ErrorPacket;
}
throw new Error('Could not determine packet, firstByte = ' + firstByte);
};
Protocol.prototype._dequeue = function(sequence) {
Timers.unenroll(sequence);
// No point in advancing the queue, we are dead
if (this._fatalError) {
return;
}
this._queue.shift();
var sequence = this._queue[0];
if (!sequence) {
this.emit('drain');
return;
}
this._parser.resetPacketNumber();
this._startSequence(sequence);
};
Protocol.prototype._startSequence = function(sequence) {
if (sequence._timeout > 0 && isFinite(sequence._timeout)) {
Timers.enroll(sequence, sequence._timeout);
Timers.active(sequence);
}
if (sequence.constructor === Sequences.ChangeUser) {
sequence.start(this._handshakeInitializationPacket);
} else {
sequence.start();
}
};
Protocol.prototype.handleNetworkError = function(err) {
err.fatal = true;
var sequence = this._queue[0];
if (sequence) {
sequence.end(err);
} else {
this._delegateError(err);
}
};
Protocol.prototype.handleParserError = function handleParserError(err) {
var sequence = this._queue[0];
if (sequence) {
sequence.end(err);
} else {
this._delegateError(err);
}
};
Protocol.prototype._delegateError = function(err, sequence) {
// Stop delegating errors after the first fatal error
if (this._fatalError) {
return;
}
if (err.fatal) {
this._fatalError = err;
}
if (this._shouldErrorBubbleUp(err, sequence)) {
// Can't use regular 'error' event here as that always destroys the pipe
// between socket and protocol which is not what we want (unless the
// exception was fatal).
this.emit('unhandledError', err);
} else if (err.fatal) {
// Send fatal error to all sequences in the queue
var queue = this._queue;
process.nextTick(function () {
queue.forEach(function (sequence) {
sequence.end(err);
});
queue.length = 0;
});
}
// Make sure the stream we are piping to is getting closed
if (err.fatal) {
this.emit('end', err);
}
};
Protocol.prototype._shouldErrorBubbleUp = function(err, sequence) {
if (sequence) {
if (sequence.hasErrorHandler()) {
return false;
} else if (!err.fatal) {
return true;
}
}
return (err.fatal && !this._hasPendingErrorHandlers());
};
Protocol.prototype._hasPendingErrorHandlers = function() {
return this._queue.some(function(sequence) {
return sequence.hasErrorHandler();
});
};
Protocol.prototype.destroy = function() {
this._destroyed = true;
this._parser.pause();
if (this._connection.state !== "disconnected") {
if(!this._ended) {
this.end();
}
}
};
Protocol.prototype._debugPacket = function(incoming, packet) {
var headline = (incoming)
? '<-- '
: '--> ';
headline = headline + packet.constructor.name;
// check for debug packet restriction
if (Array.isArray(this._config.debug) && this._config.debug.indexOf(packet.constructor.name) === -1) {
return;
}
console.log(headline);
console.log(packet);
console.log('');
};