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@@ -46,7 +46,10 @@
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All tags are by default specified as 0..n (optional and any number
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there of).
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<code>
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@code
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#include <xml-cxx/xml.hxx>
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#include <iostream>
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[...]
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xml::Factory test(xml::Node("persons") // root node
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<<(xml::Node("person") // child of persons
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.attr("id", xml::mandatory)
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@@ -55,11 +58,13 @@
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<<(xml::Node("friends") // friends of person
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<<(xml::Node("friend") // a friend
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.attr("id", xml::mandatory)))));
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[...]
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try {
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std::auto_ptr<xml::Node> persons(test.read(std::ifstream("file.xml)));
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// Here we can be sure, that our structure is valid,
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// but we must check optional elements before access, otherwise
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// we get an exception.
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[...]
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for (xml::Node::size_type i(0); i<persons.children(); ++i) {
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std::cout<<"Person: "<<*persons[i]["name"]; // exception if no "name"
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if (persons[i]("friends")) // check if "friends" is set
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@@ -68,17 +73,30 @@
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std::cout<<" has no friend list";
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std::cout<<std::endl;
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}
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[...]
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} catch (const std::exception& x) {
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std::cerr<<"**** Error in file \"file.xml\":"<<std::endl
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<<x.what()<<std::endl;
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}
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</code> */
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@endcode */
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namespace xml {
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//============================================================================
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enum NodeType {START, END, EMPTY, SPECIAL};
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const bool mandatory = true;
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const bool optional = false;
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//! Type of an xml node.
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/*! Only start nodes and empty nodes may have attributes. */
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enum NodeType {
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START, //!< start node, such as <code><node></code>
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END, //!< end node, such as <code></node></code>
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EMPTY, //!< empty node, such as <code><node/></code>
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SPECIAL //!< special node, such as
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//! a comment <code><!-- ... --></code>,
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//! a xml start indication <code><?xml?></code>
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//! or a document type declaration <code><!DOCTYPE ...></code>
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};
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//! Declares an attribute to be mandatory.
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const bool mandatory(true);
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//! Declares an attribute to be optional.
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const bool optional(false);
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//================================================================= EXCEPTIONS
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struct Tag;
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@@ -243,26 +261,19 @@ namespace xml {
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//! Attribute values ar mainly a std::pair.
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/*! In addition to a normal std::pair, attributes offer an
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assignment operator to set the value, and can be constructed
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as empty attribute, given only a key. */
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as empty attribute, given only a key.
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@note Simply use xml::Attr instead of xml::Attributes::Value. */
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class Value: public value_type {
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public:
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//! Construct an empty attribute.
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Value(const value_type& o) throw();
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Value(const std::string& name) throw();
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//! Construct an attribute with name an value.
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Value(const std::string& name, const std::string& namevalue) throw();
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//! Assign a value.
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value_type& operator=(const std::string& value) throw();
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//! Get the attribute name.
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Value& operator=(const std::string& value) throw();
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const std::string& name() const throw();
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//! Get the attribute value.
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const std::string& value() const throw();
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//! Get the attribute value.
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std::string& value() throw();
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//! Convert the attribute to a boolean.
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operator bool() const throw();
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//! Convert the attribute to a number.
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operator unsigned long() const throw();
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//! Convert the attribute to a space separated list.
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operator List() const throw();
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List toList(const std::string& separators=" \t\n\r") const throw();
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private:
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@@ -270,16 +281,16 @@ namespace xml {
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};
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Attributes() throw();
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Attributes(const std::string& empty) throw();
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Attributes& operator<<(const value_type& v) throw();
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Attributes(const std::string& key, const std::string& value) throw();
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Attributes& operator<<(const Value& v) throw();
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Attributes& operator<<(const std::string& key) throw();
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Attributes& operator=(const std::string& value) throw();
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private:
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iterator _active;
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};
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//! Simplification: Use xml::Attr instead of xml::Attributes::Value.
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typedef Attributes::Value Attr;
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//----------------------------------------------------------------------------
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//! @internal structure for parsing tags
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struct Tag {
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std::string name;
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NodeType type;
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@@ -289,6 +300,9 @@ namespace xml {
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};
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//----------------------------------------------------------------------------
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//! An xml Node.
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/*! XML Nodes may contain either text or other nodes, but not both
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at the same time. */
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class Node {
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private:
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typedef std::vector<Node*> Contents;
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